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Cloaks of skyrim or cloaks and capes
Cloaks of skyrim or cloaks and capes









cloaks of skyrim or cloaks and capes
  1. Cloaks of skyrim or cloaks and capes mod#
  2. Cloaks of skyrim or cloaks and capes full#
  3. Cloaks of skyrim or cloaks and capes Ps4#

It would be great to have both cloaks, capes and tabbards, and i feel like it would be even cooler if they had a purpose as well. However there are still clipping issues, and that can potentially break the experience a bit. I agree that Batman AA and AC actually do provide a rather realistic cape feel. A cape doesn't look/work nearly as well if it's just a rigged piece of clothing with no physics and bends like it's glued to your character model.īatman should be an example of using physics for good capes. If they do them I really really hope they use phyiscs on them.

Cloaks of skyrim or cloaks and capes full#

From full cloaks (hood up or down), to half cloaks (Comes down only to your knee's) to capes (no hood, draped around your neck going down your back). I'd love to see all kinds of cloaks/capes/tabbards (these are not all the same thing, a tabbard is cloth worn over armor usually with a heraldic symbol on it or such). Soooooooo many people wanted them in Skyrim, with proper cloth physics (which can be done easily in this day and age, see Batman: AA/AC) yet we didn't even get them there.Ĭloaks/Capes/Tabbards were a VERY common clothing item throughout history, a staple clothing item in many great literary works, movies, etc yet in games they just get ignored or get halfway done. I'm still amazed at how many games simply ignore cloaks/capes/tabbards or don't fully do them justice.

Cloaks of skyrim or cloaks and capes Ps4#

This is an argument towards increasing immersion, please consider it! )ģ) White Knight Chronicles International Edition - PS3 - 525+ hoursĤ) Hyperdimension Neptunia - PS3 - 80+ hoursĥ) Final Fantasy XIII-2 - PS3 - 200+ hoursħ) Hyperdimension Neptunia mk2 - PS3 - 152+ hoursĨ.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)ġ1) Star Ocean: The Last Hope International - PS3 - 750+ hoursġ2) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hoursġ7) Project CARS Game of the Year Edition - PS4 - 120+ hoursġ9) Hyperdimension Neptunia Victory - PS3 - 238+ hoursĢ0) Final Fantasy Type-0 - PS4 - 58+ hoursĢ4) Megadimension Neptunia VII - PS4 - 160 hours I don't feel like they should have such functionality, but the look of them needs to be right. Here is a good example, concept art from Thief:Ĭloaks or capes should also be available for all classes, think Lord of the Rings, adventurers usually have those elven cloaks on, which protects them from weather and they can wrap themselves when cold, or hide them in certain situations. Think Raistlin Majere from the DragonLance series, he is always hooded and wrapped in his cloak, which gives that character an ominous feel. Swords and armor should not stick through the cloak, and preferably the cloak should have a hood, covering up the face of the mage. Separate the cloak from the legs and the upper body, and make sure it is only connected at the shoulders. Meaning something like real cloth physics, or fake, as long as it looks real. In Dragon Age for instance when wearing a cloak (or whatever they call it) you feel like you are walking around in a women's dress!Īs a mage/magic user i feel it is imperative to be able to have a proper cloak, and it needs to look real. I feel that almost every RPG in recent memory have gotten this aspect completely wrong or not even tried. Use reduced jiggle file to make it less visible.I have already backed Project Eternity on Kickstarter, with a $35 pledge, as i really want the soundtrack as well (here is hoping for Jeremy Soule like quality).Īnyways, i have a small request for the game.

cloaks of skyrim or cloaks and capes

NB! Forgot to mention that physics work both while erected and while not, so it might get weird while hard.

cloaks of skyrim or cloaks and capes

I didn't manage to get any significant results for scrotum, sorry for that. You can play with settings in CBPConfig_SOS.txt (there are some comments) and CBPConfig_SOSScrotum.txt.

Cloaks of skyrim or cloaks and capes mod#

You may just drop it into mod manager (however if you already use CBPC and especially if you modified something - better merge CBPCMasterConfig.txt files). CBPC - Physics with Collisions for SSE and VR any sos-based schlong mod (I use SavrenX's) The original SV Beards is not required, but you can have both installed at the same time if you want.Īn addon for CBPC Physics to make it jiggle. None, but if you don't have KouLeifoh's High Poly Head installed, then this mod is pointless and the facial hairs will be invisible. This mod adds the exact same facial hairs which SV Beards does, but these are suitable for use with KouLeifoh's High Poly Head. There are no new meshes and they will use whatever textures you have installed for vanilla facial hair. SV Beards adds over 100 facial hairs, created by combining multiple vanilla facial hairs together. This is a conversion of shadowtigers's mod, SV Beards for compatibility with KouLeifoh's High Poly Head











Cloaks of skyrim or cloaks and capes